このSpace Roadについて
Trade between star systems. Battles against pirates and alien invaders.
In order to jump into another system, you need to fly outside the system. Then select the destination system on the map, within the jump radius, and click the "Jump" button.
To dock at the spaceport, you need to fly into it at a low speed.
Trading is the main way to earn credits for the purchase of new equipment. For successful trading, you need to buy goods on the spaceport market that it sells. Then transport these goods to the system where they are bought and sell them there.
Information about which products are bought and which are sold in each system is displayed on the map. The pirates' strength is also displayed there.
At first, you need to avoid meeting with pirates and not visit systems with a force of more than 100, you may not reach the spaceport.
Purchased goods can greatly slow down the ship, so heavy goods (Uranium, Platinum) must be bought with improved equipment and traded between close systems.
The ship's equipment is purchased at the space shipyard.
The ship's hull and all its equipment are divided into 4 dimensional slots I, II, III, IV, each subsequent slot is twice as large in characteristics and weight as the previous one.
To purchase new equipment, select the ship slot, then select the equipment on the shipyard market and click the "Exchange" button. The price difference is shown in parentheses. The equipment is sold and bought at the same price, except for the nuclear battery, which is running out and should be constantly updated.
The activated "Smart Filter" leaves only suitable equipment by type and size for the selected ship slot from the list of the shipyard market.
The "Ship Overview" tab shows what changes will occur if the equipment is exchanged.
The main characteristics of the ship:
SP - structural points (health) of the ship
repair - ship repair rate SP per second
repair E - repair energy consumption per unit SP
Weapon. Slots - The number of slots for weapons
Support slots - The number of slots for auxiliary equipment.
Speed - the speed of the ship.
DPS - damage per second when firing from all guns
Move energy - Energy per second spent on ship movement
Max. energy - Energy per second spent on ship movement, repair and firing
Gen. energy - Energy generated by a nuclear reactor. The charging rate of the battery, the energy of which is used by all systems of the ship
Accum. - Battery capacity
Mass is the mass of the ship
Jump - the jump range of the ship
It is important to maintain the energy balance of the ship. The generated energy of the reactor must be at least greater than the energy of motion. During an intense battle, when the maximum energy is consumed, the battery may run out. Then the energy will be used primarily for movement, and there may not be enough for repairs and shooting.
The hangar allows you to have several ships and switch between them. In order to buy a new ship, you need to buy a place in the hangar. Move the old ship there. Then go to the space shipyard, select an empty ship slot and buy a new hull. Then buy or remove the equipment from the old one, if the dimensions match.
If you don't like the new ship, you can sell it at any time, paying back all the credits.
Equipment improvement has several degrees M - improved once, R - twice, L - three times, X - four times.
Each spaceport has a technical level on which the initial quality of equipment and the amount of improved equipment depend.
The technical level also determines the quantity of goods on the market and, accordingly, the speed of exhaustion of the trade route.
The galaxy consists of 15x15 squares. It is randomly generated. The generation core is selected at the beginning of the game.
The corner squares were attacked by aliens. The goal of the game is to clear the galaxy of aliens. For a successful sweep, you need to have the best ship (for example, Cobra IV X SSHm) and the best "X" class equipment purchased in technically advanced systems.
Similar games - Elite, Vampire survivors.