OpenGL First Person Demo

OpenGL First Person Demo

  • 4.2 MB

    Tamanho do arquivo

  • Android 2.2+

    Android OS

Sobre este OpenGL First Person Demo

Aproveite milhões de apps, jogos, filmes, músicas, TV, livros e revistas mais recentes para Android. A qualquer momento, em qualquer lugar, em todos os seus dispositivos.

This demo application is an example of what students will learn during their bachelor program of Mobile Computing at the Upper Austria University of Applied Sciences. It is only a technical preview and not a fully grown product.

Controls

You can move through the scene using the phone's accelerometer. This should work for most of the phones. Use the touch display to look around and change your orientation. Double-tapping changes the density of the fog. Through the options menu, you can disable the fog and enable a spot light, which serves as a very basic flash light.

Features

This application represents a small OpenGL engine students developed during their bachelor course in Mobile Games. The engine is quite simple. It features first-person movement through a walk-biased camera and a seperate matrix for looking around, moveable and animated objects, moving light sources, fog and stencil buffer shadows. This implementation is done with OpenGL ES 1.1 and the fixed function pipeline. If you are interested in the source code of the application, feel free to pass me a message.

Education

First students learn how to interact with the fixed function pipeline, before they start to program for OpenGL ES 2.0 in an advanced course. Students learn how to use 2D and 3D coordinate systems, how to work with matrix transformations, how to texture and move things. In the advanced course they learn how to write shaders, how to implement shadow mapping, percentage closer filtering, bling-phong (per-pixel lighting) shading instead of gouraud shading (per-vertex lighting) and everything else they need in order to make a fully functional and efficient game engine.

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Novidades em 1.0 mais recente

Last updated on 2015-10-13
* The engine requires stencil buffers which might not be present on every device.

* Accelerometers are inverted on some devices. This app does not take this into account.

* BTW: I know that it is not the correct stencil function, this is to show the shadow of the cube as well ;-)

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Vídeos e capturas de tela

  • OpenGL First Person Demo Cartaz
  • OpenGL First Person Demo imagem de tela 1
  • OpenGL First Person Demo imagem de tela 2
  • OpenGL First Person Demo imagem de tela 3

Informações sobre OpenGL First Person Demo APK

Última Versão
1.0
Android OS
Android 2.2+
Tamanho do arquivo
4.2 MB
Desenvolvedor
Florian Lettner
Classificação do Conteúdo
Unrated · Warning – content has not yet been rated. Unrated apps may potentially contain content appropriate for mature audiences only.
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