Aktualisiert am Sep 4, 2026
Auto-fight: a round was costing ten energy instead of five – the pre-fetched round was discarded and fought again. Fixed.
Auto-fight: if you carry on in play mode, the fight now ends at once instead of after the round audio.
Trade: when an offer is rejected you now see why – five open offers, level 50 required, same goods on both sides, or soulbound. It used to say only "trade failed".
