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A 2D VISUAL NOVEL MOBILE APPLICATION OF NOLI ME TANGERE AND EL FILIBUSTERISMO
The Mobile Application entitled "PLUMA: A 2D Visual Novel Mobile Applicaiton about Rizal’s Novels named: Noli me tangere and El Filibusterismo" was created because the newest generations are slowly forgetting our heroes who lived and died, life and works where all of this was replaced by social media and many other applications in their Smartphones, Tablets and other mobile devices. The Application aims to bring back the comprehensive review of Rizal works: Noli Me Tangere and El Filibusterismo; where it will encourage the youth especially the Grade 9, 10 and College courses who studies Rizal’s works: Noli Me Tangere and El Filibusterismo.
With a goal and objective to bring back the interests of people for these novels, the proponents developed an application to portray the novels in a more interesting way by the means of the PLUMA. Some Applications can be explicitly designed with educational purposes, or which have incidental or secondary educational value. Graphical Novels may be used in an educational environment. This can be Graphic representation of a book that are designed to help people and aide in learning how to expand concepts, reinforce developments, and learn certain subjects such as Rizal’s work: Noli me tangere and El Filibusterismo which is helpful, not only for Grade 9, 10 students but also for college courses who studies Rizal’s works: Noli Me Tangere and El Filibusterismo to enlighten and refresh their alertness and knowledge about the said fictional books, understand the meaning of the Novel, or assist them in learning more or serves as a review as they play the quiz. The Visual Novel consists of the Novel’s summarized chapters together with a quiz which serves as a reviewer.
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