Soul: Broken Fighting Calibur
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Soul: Broken Fighting Calibur is a fighting video game in the Soul series
All 28 of the fighters on Broken Des's roster are available from the outset.
You can also create your own fighters from scratch using limited customization tools to determine their physical appearance and then dress them up in gear chosen from a massive wardrobe,
much of which has to be unlocked.
There are no performance bonuses associated with clothing and weapons this time around,
which is unfortunate if you really enjoyed that aspect of Soul: Broken Fighting Calibur,
but great if you want to wear all of the matching pieces of the Santa costume without feeling like your fashion choices are compromising your effectiveness.
Regardless of which fighter you choose to play as and what he or she is wearing,
Broken, like previous SoulCaliburs offerings, is easy to pick up and grasp the basics of.
You can move in eight directions using the D pad or the analog nub,
and face buttons are used to guard and to perform basic horizontal attacks, vertical attacks, and kicks.
That's really all you need to know to get started, though you'll find that there are plenty of more advanced techniques to master if you check out the character-specific move lists in the useful Training mode.
Oddly, Destiny doesn't feature an Arcade mode in which to pit your chosen combatant against a number of opponents en route to a matchup with a boss.
In its place is Trials mode, which incorporates three distinct score-based challenges in Attack, Defense, and Endless flavors.
In the Trial of Attack you're pitted against five opponents and earn score bonuses for playing aggressively and for landing combos.
The Trial of Defense is a little longer and culminates in a boss battle against Algol from Soul: Destiny calibur,
so in that respect it's a lot like that game's Arcade mode.
The main difference here is that you score points and earn bonuses for guarding against your opponent's attacks and retaliating quickly.
Endless Trial is a survival mode of sorts, except that your fighter regains all of his health between rounds.
Seeing how many of the increasingly tough opponents you can make it past without ever losing is a lot of fun,
but your score isn't based on that.
Rather, every time you land a blow you earn points, and there's a score multiplier that goes up when you hit your opponent but falls back down when you get hit.
The scoring system in the trials means there's some fun to be had replaying them to beat your best performances,
but it's unfortunate that there's no way for you to compare your high scores with those of other players online.
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