War of Grand Knights Fighting
4.0.3 and up
Android OS
Mengenai War of Grand Knights Fighting
Combat and melee weapons, archers are adept at ranged attacks with bows or guns.
Combat and melee weapons, archers are adept at ranged attacks with bows or guns.
Grand Knights Fighting is a traditional role-playing video game set in a fantasy world where players must take control of a group of up to four characters from three separate classes—knight, archer, or wizard—who must travel through various landscapes battling enemies and take part in the story
While knights specializes in close combat and melee weapons, archers are adept at ranged attacks with bows or guns while wizards can cast magic spells to attack enemies or aid allies. Each character can be customized in a number of ways, including appearance, voice, weapon specialty (four types for knights, three types for archers, and two types for magic users) and magical spells from four schools (Air, Fire, Earth and Water), and may be organized in one of 20 separate fighting formations which affect their battle performance.
Depending on a player's choices, characters may learn specific skills and techniques which may further aid them in combat, which is carried out in a turn-based fashion where the character or enemy with the highest speed will attack first. Battle sequences take place on convex fighting area known as the "Battle Sphere Reel", which the game's camera pans across when party members or enemies take action
hose are taken in form of AP, with each specific action of a character (attacking, defending, fleeing, etc.) consuming points. The AP is shared among all characters in battle, meaning the player must plan the attacks in order for each character to use their actions effectively. While the amount of starting AP is set per battle, this can be increased by each opponent defeated; it will not carry over for subsequent fights, though. If a unit of the player is killed, it will be removed from the rest of the battle, receiving half the EXP and returning with 1 HP after the battle.
The player's base of operations resides in his home city, where he can undertake quests, purchase items and progress with the story. There is also a calendar which affects the amount of sidequests shown; most sidequests are time sensitive, while story quests have unlimited time. While in the world map, the player moves around in the form of a chess-like piece, with a limited number of "steps". These can be replenished by consuming items known as tents, but can only be used once per adventure. When the player depletes all his steps, will be automatically transported back to the city. Another thing the player must take note is the "Bravery" attribute each character has, with maximum of 100. This depletes by each battle fought, and once below 30, the amount of starting AP will be reduced in all fights. Bravery can be recovered through items or after a week is passed.
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