God of Thunder Heroes Attacks
4.0 and up
Android OS
เกี่ยวกับ God of Thunder Heroes Attacks
travelling through 16 levels and five of the nine Monster worlds
Players move through linear stages, smashing everything and anything in the path of the God of Thunder Heroes Attacks.
Fortunately the developers at wayforward added some nuance and complexity to the game.
Basic attacks can chain into devastating, multi-hit maneuvers. In a relatively short amount of time,
you'll be able to knock groups of enemies across the screen,
bounce them off walls and chain them into mid-air combos before slamming them back to the ground.
The system proves addicting. This is by no means a deep game.
What you're doing in the first level is more or less what you're doing in the last.
Yet, what wayforward has designed here works very well for the length of the game.
At times you'll grow tired of fighting the same enemy archetypes over and over,
and at times you'll wish a level was a bit shorter, but as far as brawlers go, this is well done.
I would be remiss if I didn't mention the game's bosses.
Years from now, when I think back to heroes on the game,
I will remember it for the epic encounters with some of heroes's greatest enemies.
wayforward went out of its way to make these guys not only visually impressive,
as they will at times span the height of both screens, but dynamic as well,
requiring pattern-recognition and gameplay unlike anything you're doing for 80 percent of the game.
If anything, I wish there were more bosses and less generic filler enemies.
Heroes truly shines when you're dodging the intense fire assault of Surtur or wondering how you're supposed to take down mangog.
Heroes's impressive visuals don't end with its massive bosses. This is a gorgeous game.
wayforward has proven its ability for incredible animation and sprite design with games like shantae: revenge,
and heroes continues that tradition. Though you'll be busy beating the hell out of waves and waves of trolls,
take a minute to appreciate the fluidity of how heroes and his enemies move.
Subtle details, like the seven or so layers of background animation or how rain will bounce off of heroes while he attacks,
make this one of the most impressive games I've seen on game last-gen portable. At times the repetitive combat would get to me,
but the graphics kept me drawn in. I couldn't wait to see what location heroes would travel to next –
or what crazy boss would await me at the end.
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