Hi, masters. Thanks for your feedback and support during our early access. We updated a lot during the early access, including but not limited to the followings. --Added new gear sets. --Added talent system. --A big optimization of the battle system. --A big optimization of the skills system. --Added recharged attack. --Added a new role the summoner. --Added a new chapter. --Added the hero mode. --Added battle pass and daily tasks. The game is now released to the production track.
Hi, masters. Thanks for your feedback and support during our early access. We updated a lot during the early access, including but not limited to the followings. --Added new gear sets. --Added talent system. --A big optimization of the battle system. --A big optimization of the skills system. --Added recharged attack. --Added a new role the summoner. --Added a new chapter. --Added the hero mode. --Added battle pass and daily tasks. The game is now released to the production track.
Since the launch of "Stickman Master 2", we have received a lot of feedback from players'. As most of the players want to simplify the operation, we have adjusted the basic operation of the game in this version. Hope you can give us feedback after trying it. We will consider all of the suggestions and opinions carefully and implement them in the subsequent development. Thank you for your support!
Update Content 【Gameplay Optimization】 1. Add skill genre boost effect 2. Optimized skill element boost effect 3. Adjusted the unlock order of skills 4. Adjusted the unlock of charged attack 【UI Optimization】 1. Optimized skill selection interface & boost effect display 【Others】 1. Adjusted the function unlock rhythm in the game
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