關於Warfare Combat worms ultimate
遊戲是一款2D戰術火砲和戰略遊戲
The concept has its roots in the classic Artillery Duel game design where players would take turns sending projectiles at each other from a fixed location on a side-scrolling map.
The worms idea takes this a hundred times further by letting players (slowly) move their guy into strategic positions,
and use all sorts of weapons: Missiles and Grenades for explosive long distance shots, Guns like Shotguns and Uzis for precise blasts,
punches for face-to-face attacks. There are over-the-top weapons like cluster and bombs that aren't as predictable but can dish out some seriously impressive results in the hands of a capable thrower.
And then there are some weird ones like a sheep that will roam the field on its own power,
which can then be detonated to score a needed hit or two.
For the sequel, gave the Warfare Combat worm ultimate project to Two Tribes,
a handheld-focused development team that previously worked on the N-Gage and other mobile versions of the worms series.
This group scrapped everything done on the original and began anew, creating the sequel from scratch;and it really shows.
Every complaint from the first game released on the game a year and a half ago has been addressed in this sequel,
from the tighter programming to the slicker visuals. And the Ninja rope works like a champ!
This version of Warfare Combat worms ultimate is so different from the original game it really should have been given a whole new subtitle just to distance itself from the first product.
Right upon boot-up the game introduces you to the world of the worms with a handy and welcome tutorial mode -
it's a little presumptuous to assume that you'd know what this game's all about,
and the developers introduce the gameplay with a step-by-step, hands-on instructional mode.
This can be skipped if you're already learned in the ways of the worms,
but it's nice to get a brush up too&#Array;especially if you want to know which buttons do what and how the touch screen comes into play.