As in the classical "Snake", to collect scattered on the playing field elements. But, in contrast to the same classical "Snake", the playing field has a three-dimensional structure. For the "eating" element the player gets a boost of his score. The game ends when the player-controlled elements of the chain runs into an obstacle. The resulting score is displayed in the list of personal game results (section "High scores"), as well as in the global list of scores.
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最新版本1.2的更新日志
Last updated on 2015年08月20日
1.09: -Remove an ads -Speed fixes -Bug fixes -Multithreaded rendering
1.10: -Resizing of play field -Fixed sounds -Optimization for low-performance devices
1.11: -Some fixes
1.12: -Changed the size of the playing fields -MORE FPSSSSSS!
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