关于FaceTracker Example
使用OpenCV进行统一的非刚性脸跟踪
This asset is the Non-rigid Face Tracking Example that can model and track the many complex parts of a person’s face in WebCamTexture in real-time.
Code is the rewrite of https://github.com/MasteringOpenCV/code/tree/master/Chapter6_NonRigidFaceTracking using the "OpenCV for Unity".
・Texture2DFaceTrackerExample - By detecting and tracking face from Texture2D, draw face’s points and connections.
・WebCamTextureFaceTrackerExample - By detecting and tracking face from WebCamTexture, draw face’s points and connections.
・FaceTrackerARExample - By using the tracking points of the face, display AR Object.
最新版本1.2.1的更新日志
Last updated on 2020年02月11日
1.2.1
[Common]Fixed FaceTrackerARExample.
1.2.0
[Common]Updated for OpenCV for Unity v2.3.8.( This asset requires OpenCVforUnity 2.3.8 or later.)
1.1.9
[Common]Updated for OpenCV for Unity v2.3.3.( This asset requires OpenCVforUnity 2.3.3 or later.)
1.1.8
[Common]Updated to WebCamTextureToMatHelper.cs v1.0.4.
[WebGL]Fixed WebCamTextureFaceTrackerExample and FaceTrackerARExample for WebGL platform.
[Common]Fixed FaceTrackerARExample.
1.2.0
[Common]Updated for OpenCV for Unity v2.3.8.( This asset requires OpenCVforUnity 2.3.8 or later.)
1.1.9
[Common]Updated for OpenCV for Unity v2.3.3.( This asset requires OpenCVforUnity 2.3.3 or later.)
1.1.8
[Common]Updated to WebCamTextureToMatHelper.cs v1.0.4.
[WebGL]Fixed WebCamTextureFaceTrackerExample and FaceTrackerARExample for WebGL platform.
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