- Several bug fixes, please check site for details. - Lifes and continue/game-over are back. - Improved weapons menu with weapon list, lifes and armor pieces. - Improve sfx delay by lowering buffer size. - Show new characters warning only on first game completion. - Store up to 9 weapon and special tanks now. - Daisie sprites improvements.
Fix crash with old-style energy bar. Fixes for drill-down AI. Improved clear of text selection in picker. Fix falling from jet when pressing down. Fix music stopping after killing sub-boss. Add license file. Fix projectile being stuck due to screen scrolling. Fix Lullaby projectile when enemy is away. Allow coil and jet to work over another object like savepoints.
- fix collision on water when there is a single block ahead - fixed animation-timer for when shooting on stair - changed 1up style and animation (even if this item is deprecated) - do not change to default weapon after calling coil or jet - correct jet/coil colors on teleport - remove jet/coil once player dies - jet item should only start moving once player set foot on it - do not show boss HP is he is dead or out of extended-screen
Thanks to Yama Droid for the bug reporting. Fix destrin rain of bombs exploding on the ceiling. Fix invalid AI state that made enemies to stop moving. Fly-to-Player was not changing directions to face him. Dash effect was not updating when changing directions. Removed teleport left by mistake on Spike's stage. Fix error in map-collision old-point using wrong Y.
Show selected character and difficulty on save picker Added back boss dialogs New level selection screen Convert music from ogg to mp3 at a low bitrate to keep size small Added option to use MOD music instead of mp3 New "about" screen Adjust for button A/X position Show boss intro even if stage is already completed Bosses will appear again even if the stage is complete Option to leave stage directly from in-game menu
- Coil item teleporting before reaching player position - Allow enemy to move when half of it is out of the water - Do not stop slide when under a solid brick - If a ogg file is not found, play the mod instead - Several improvements in stages - New enemies
Add initial delay for bossses start moving Fix boss music not playing. Show "new characters available" message on ending credits and stars animation Added back enemy background with fixes in positon Kurupira: remove duplicated armor-piece Gear: add teleport after armor piece in stage to return to regular path. Valkyrie: remove debug items and adjust tank position so you can reach it with coil Castle5: Destrin should change frame to indicate if is pushing or pulling.
In order to fix sound issues some people have with the mikmod player, this version changes music to Ogg Vorbis files, thus the overall data size has increased.
- fix crash in number pick (for real this time) - added option to set on-screen buttons spacing - added option to set audio buffer size (should fix issue with choppy sound on a few devices, but adds delay to sound effects)
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