The game uses heads-up display (HUD), which displays the visual information ⏬⏬⏬
The game uses heads-up display (HUD), which displays the visual information on the screen, such as health equipment and the progress of the game (points or level). The game interface in general includes a rectangle in the lower left corner contains a mini map and a compass for navigation as well The lower right hand side contains a meter for ammunition and health. On the upper right hand side, the alerts are displayed to those killed inside the game for all players. In the upper left hand there is a chat window during the group play phase. Three kinds of entities The game also includes an option for people with color blindness that allows changing the color indicators to get a better view.It is also important to develop weapons-use methods such as the use of weapons with a high vision range and the ability to identify them in a different color The use of weapons with different shooting techniques (automatic, semi-automatic), improved bullet-dropping system after launch without affecting weapon orientation and shooting, improved combat skills, hand-held and white weapons, and repulsive forward attacks in case of stand-by To bend, shoot using the weapons of your personal enemies during swimming and diving to avoid the possibility of locating your enemies.