دربارهی Choice Academy PH
A visual novel aiming to help HS students in their decision-making.
The Philippines is a country which has various problems concerning the Department of Education. One existing problem that the authors would like to focus on is the lack of attention given to the aspect of decision-making of high school students on what to take up in college. This game application with a genre of visual novel aims to achieve an interaction and self-realization of the essence of being a student.
In this game, the player will have the perspective of a guidance counselor. For the most appropriate person involved with regards to the concern about future decision-making specifically with college programs and specializations, is the guidance counselor itself.
The game has two objectives: (1) Help students attain a self-realization on how curiosity and initiative affect their interests to give them an idea about the path they want to take. (2) Make this game interactive so that the players will have that realistic feeling on how to deal with the different choices given to them.
As a game application, this medium has the greatest advantage of having the strongest impact on the target audience. Technology is a dominant factor in the world today. Using this kind of medium makes it easier for people to access since games nowadays are portable and can be stored on a hand-held smart phone and is accessible with just one-click. Lastly, this game hopes to give guidance counselors the opportunity to once again be recognized and appreciated in the assistance they are offering students.
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