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GRIP 2 is a fast and futuristic combat racing game with rocket-powered, flippable vehicles. Race with unique movement tech and use powerful weapons and abilities to beat your opponents to the finish line. Sequel to GRIP, a spiritual successor of the Rollcage games.
(the game's title on this page will change to say GRIP 2 very soon)
GRIP 2: Combat Racing Evolved is the follow-up to GRIP: Combat Racing, a super fast, action-packed futuristic combat racing game with flippable, rocket-powered cars. Use a powerful arsenal of weapons and abilities against opponents while driving ludicrous speeds down twisting tracks, racing to be first across the finish line!
GRIP 2 takes the core of what made the original GRIP fun and aims to improve as much as possible: vehicle physics, level design, weapons/abilities, SFX, the campaign, overall vibes, and more.
We've read your GRIP feedback loud and clear and are taking it to heart in our development of GRIP 2 🤘
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⚠️ A new DEMO is coming out on October 1st! ⚠️
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Existing & planned features of GRIP 2:
CRANK
Truly game-changing, this new ability lets you near-instantly jump to walls and ceilings, and acts as a great tool for wild stunts - while also helping a lot with recovery and dodging obstacles. It makes traversing the tracks much cooler overall, we guarantee it 👌
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LEVEL EDITOR
This is a MULTIPLAYER LEVEL EDITOR, meaning you and your friends will be able to play a map that is being built in real time!
This has proven to be insanely fun in our previous game Speed Freeks, and the tools we created there will be upgraded to be used in GRIP 2 - along with the ingame Workshop used to share maps.
We are very pumped to see what players will cook up, because we saw that many of the OG GRIP fans were asking for a track editor. We know y'all will make some crazy levels. 🔥
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PLAYGROUND MODE
Carkour is back in this expanded mode called Playground. It's basically a skatepark sandbox to drive around in doing stunts, completing challenges, and grabbing collectibles.
We'll be offering various playground maps as developers of the game, but we suspect that this mode will especially shine through the player-made maps using the level editor.
Point-to-point races, obstacle courses, tower climbs, meme objectives, psycho level challenges, combat arenas, or just somewhere to hang out with other flippable car friends - this mode will be a hell of a lot of fun.
Some other things to look forward to later in development:
An ingame Workshop for sharing custom tracks + playgrounds
Car customization - paint jobs, tires, rims, decals & full body kits
Custom tournament creator - Choose your tracks, game modes, and mutators
Campaign with racer rivalries - Each bot opponent will have specific attributes and a character avatar
Multiplayer madness - Up to 10 racers across all game modes, including real-time shenanigans in the level editor!
We can't wait to get people into the level editor to start making their maps. It's going to be awesome.
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