gles3mark: ES 3.0 Benchmark

gles3mark: ES 3.0 Benchmark

Tomáš Kimer
Aug 6, 2015
  • 5.5 MB

    Ukuran file

  • Android 4.3+

    Android OS

Tentang gles3mark: ES 3.0 Benchmark

OpenGL ES 3.0 benchmark (beta)

OpenGL ES 3.0 Benchmark (beta) - test your device with the latest available mobile graphics API and share your results!

Written in C++11 using the newest OpenGL ES 3.0 features such as

- Multiple Render Targets (MRT) for

- Deferred Shading and

- Screen Space Ambient Occlusion (SSAO)

- Geometry Instancing

- ETC2 texture compression

- and more

You can upload your results together with detailed OpenGL and device specifications to the database at http://gles3mark.appspot.com

PC version coming soon!

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What's new in the latest 1.0.2

Last updated on 2015-08-06
- Fixed display resolution info
- Removed immersive mode because of a bug, navigation bar is dimmed only (temporarily)
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Video dan tangkapan layar

  • gles3mark: ES 3.0 Benchmark poster
  • gles3mark: ES 3.0 Benchmark screenshot 1
  • gles3mark: ES 3.0 Benchmark screenshot 2
  • gles3mark: ES 3.0 Benchmark screenshot 3
  • gles3mark: ES 3.0 Benchmark screenshot 4
  • gles3mark: ES 3.0 Benchmark screenshot 5
  • gles3mark: ES 3.0 Benchmark screenshot 6

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