gles3mark: ES 3.0 Benchmark
Tomáš Kimer
Aug 6, 2015
About gles3mark: ES 3.0 Benchmark
OpenGL ES 3.0 Benchmark (beta)
OpenGL ES 3.0 Benchmark (beta) - test your device with the latest available mobile graphics API and share your results!
Written in C++11 using the newest OpenGL ES 3.0 features such as
- Multiple Render Targets (MRT) for
- Deferred Shading and
- Screen Space Ambient Occlusion (SSAO)
- Geometry Instancing
- ETC2 texture compression
- and more
You can upload your results together with detailed OpenGL and device specifications to the database at http://gles3mark.appspot.com
PC version coming soon!
What's new in the latest 1.0.2
Last updated on 2015-08-06
- Fixed display resolution info
- Removed immersive mode because of a bug, navigation bar is dimmed only (temporarily)
- Removed immersive mode because of a bug, navigation bar is dimmed only (temporarily)
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Old Versions of gles3mark: ES 3.0 Benchmark
gles3mark: ES 3.0 Benchmark 1.0.2
5.5 MBAug 6, 2015
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