كل النصائح والأسرار لعبة teardown
Take a physics simulation enthusiast, a ladle of voxel, a pinch of dynamite and a dash of ray-tracing. If I had a hammer, your small family business, Löckelle Demolition, can no longer make ends meet: The sector is in crisis and legal contracts are rare. The sector is in crisis and legal contracts are scarce. So a certain Mr. Woo offers to wipe out an old building that is hindering the expansion of his shopping center. You reluctantly accept, but without knowing it, you've just put your finger in the wheel: a crazy story of rivalry, conspiracy and insurance fraud awaits you... If the story of Teardown game is thin enough and above all conceived as a pretext for your destruction, it is nevertheless followed with pleasure through emails and news flashes that punctuate the adventure. On the visual side, the voxel-art environments of the game are skillfully sculpted and embellished by a home-made ray-tracing system that doesn't require an RTX card. The folder missions are articulated in two distinct phases. The first is a free exploration. Take your time to identify your objectives and use your toolbox to modify the game environment. The possibilities are colossal and physics is a little onerous, but with such an advanced simulation mods, a simple closed portal allows for a wide range of strategies: it is entirely feasible to unsolder the lock with a flashlight, to force it with a construction machine, to make a tree fall down or to throw a propane tank in it. Your mod objectives are scattered all over the map, and if your arsenal allows you to reach them without worry, there is still a major problem: retrieving the slightest objective triggers an alarm and you will then have only a short minute to achieve all the others and run away. If the mod planning phase is relatively Zen and contemplative, the execution phase is a real adrenaline rush: the clock is ticking, the sirens are screaming and the slightest mistake can prove fatal. It is this temporal asymmetry that makes the game enjoyable. It is up to you to bet half an hour of your time, all your resources and your only destiny backup to dig a path between objectives. The more time you devote to your plan, the more frustrating the defeat will be, but if you succeed, the dose of endorphin released will only be amplified. I'd knock the mod night away. Early mods access means that everything is not yet perfect and the model is not quite finished. The current mods version is already very generous with a story mode of about ten hours, a sandbox mode and the ability to create levels from MagicaVoxel level. In addition to bug fixes and additional vox, we are also promised the arrival of a more advanced level editor file and scripting tools for modders. Between the quality of the global home-made game engine and the overwhelming creativity of the modders, such tools could well multiply the game's potential tenfold. Finally, we streamed this in You Know, if you want to see it in motion: Teardown's early mod access is extremely promising. The game is fun, beautiful, and while the current content is not the most diverse, its quality is very real. If you're impatient, don't hold back, the title file is already fully playable and in these times of confinement, breaking down walls to escape is a welcome cathartic players experience.