Updated on Jun 25, 2025
• "playground" room:
• multiple creatures can be simulated
• world state persists
• can clone and delete creatures
• new: toggle energy consumption (creatures can die when energy depleted; users can feed them)
• new: toggle visibility of neural network
• "evolution" room: only-brain mutations – preserves body design in evolution
• water level setting no longer shared between "playground" and "evolution" rooms
• more complete help messages in each room
• improvements in the UI