Sebuah dunia sandbox voxel yang dapat dihancurkan dengan fisika nyata. Setiap blok hancur, setiap ledakan mengirimkan potongan-potongan beterbangan, setiap boneka kain bereaksi terhadap kerusakan. Ambil objek, lemparkan, ledakkan, tabrak. Beberapa peta, banyak senjata.
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What's new in the latest 1.5
Last updated on 2026-06-25
Optimization: -Improved performance and stability - Minimized possible crashes
Changed: - FPS limit increased from 30 to 60 - Increased vehicle render distance - Rocket Jump tuned as an intended feature - Reduced random fruit walking - Removed Double Jump
Fixed: - Fruit movement/breaking issues - Availability on some devices - Vehicle camera sensitivity - Shooting and underground collision issues - Oversized shot decals - Construction prop colliders
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