Updated on Nov 2, 2026
Added
- glTF and GLB on iOS, macOS and visionOS (#4889). ModelNode.load("models/fox.glb") now opens glTF 2.0 with SceneViewSwift's own importer, with no third-party dependency. It works through the same call as USDZ, with the URL and remote variants too. The importer reads GLB, .gltf with its .bin and images next to it, and data: URIs. It brings in the node hierarchy, metallic-roughness materials with their textures, alpha modes, unlit, texture transforms, skins and animations; the animation…
