About Arrows
Arrow puzzle with a beat: tap each arrow off the board in the right order.
Arrows Rhythm is an arrow puzzle with a beat under it: you clear boards packed with bent arrows by tapping them off one at a time. Each arrow is a line of cells that ends in a head. Tap it, and if nothing stands between the head and the edge, the whole arrow slides out along its own path. If another arrow is in the way, yours bumps into it, snaps back, stays red and costs you a heart. The logic puzzle is the order: which arrow has to leave first so the next one can follow.
There are 2,000 arrow puzzle levels in ten worlds of 200, from Drift to Zenith. Every board is laid out in the outline of a symbol, such as a heart, a star or a sailboat, and boards grow from 11 cells on a side to 70 as the arrows get longer. You get three hearts per level in the first five worlds and two in the last five, plus one free hint that lights up an arrow with a clear path. The Daily Puzzle is one large board a day, the same for every player, with a streak for each day you solve it.
Arrows Rhythm is a rhythm game too: taps on the beat earn extra coins. You pick one of three tracks, Calm at 60 BPM, Steady at 90 or Rush at 120, and a pulse under the board shows the beat, so you can keep time with the sound off. A tap right on the beat earns 2 ArrowCoins, a close one earns 1, and four on-beat taps in a row add 4 more. An off-beat tap earns nothing and costs nothing, so you can solve at any pace. Rhythm is on when you start, and you can turn it off in Settings: the levels then play over a quiet ambient track and every arrow you clear earns 1 coin.
Home also has three modes. Zen is an endless run of generated boards with no hearts and no beat; when you leave, the run is gone unless you saved it. In Striker you press near the arrow at the bottom, drag toward a target and let go, and the shot breaks every arrow on its line; the fewer shots you need to clear the grid, the more stars you get. In Dodger, lanes of arrows slide left and right, and you tap to launch your arrow up through a gap. Near misses play in slow motion, and a lane is added every ten screens until there are seven.
ArrowCoins buy extra hints, another go after a level takes your last heart, a saved Zen run, more Striker shots and a Dodger continue. The install is free, and so are levels 1 to 500. Zen, Striker and Dodger carry a banner at the bottom of the screen, requested from Google AdMob without personalisation; the levels and the Daily Puzzle never show one. One purchase unlocks levels 501 to 2,000, another removes the banner, and the Full Pass does both, adds 100,000 coins and makes Zen saves free. Coin packs are there if you would rather not wait. No purchase renews on its own.
All 2,000 arrow puzzle levels ship inside the app and play offline; only the Daily Puzzle needs a connection, to fetch the day's board. Any phone or tablet with Android 8.0 or newer can run it, and Settings switches the game between 12 languages without changing your phone's language. Progress needs no account: levels, coins, achievements and mode stats sync to the game's Firebase backend under an anonymous ID, and after a reinstall, Sign in with Google in Settings brings them back. Crash reports and anonymous play statistics go to Firebase as well, and purchases run through Google Play and RevenueCat.
What's new in the latest 2.4.0
• In-app purchases and purchase restores run on updated code.
• Progress and purchases carry over unchanged.
Arrows APK Information
Old Versions of Arrows
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