The game aims to disseminate the importance of recycling of e-waste.
The production of educational technologies with emphasis on Science, Technology and Society in high school (IFPR), enabled the development of practical activities in an interdisciplinary environment and intellectual production. The work was marked by the discovery and motivation, where the proposal to relate different areas of knowledge surrounding the development of a game, provided relevant debates addressing the appropriate use of technology in society. The game was developed with different approaches involving: ecology, environmental laws, sciences, educational technology, society and social, technical visits in public agencies, cooperatives and landfills.