Visual Navigation in VR

Visual Navigation in VR

  • 4.4 and up

    Android OS

About Visual Navigation in VR

For testing human spatial navigation. Requires Google Cardboard.

* Requires Google Cardboard and compatible viewer.

For testing human spatial navigation. Subjects stand and rotate in place, attempting to rotate one full revolution (360 degrees) with optic flow and landmarks as separate spatial cues. Comprises four scenes under the following cue conditions: 1) optic flow; 2) optic flow with drift; 3) landmark; 4) landmark that shifts location. Provides angular and linear errors for each scene. Requires a minimum of 3 by 3 feet of open floor space.

This project was a collaboration with the University of Cincinnati Biological Sciences "Biology Meets Engineering" program supported by the National Science Foundation Division of Research on Learning Award #1759150 (PI: Rollman).

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What's new in the latest 1.4

Last updated on Jan 20, 2021
Minor bug fixes and improvements. Install or update to the newest version to check it out!

Videos and Screenshots

  • Visual Navigation in VR poster
  • Visual Navigation in VR screenshot 1
  • Visual Navigation in VR screenshot 2
  • Visual Navigation in VR screenshot 3
  • Visual Navigation in VR screenshot 4
  • Visual Navigation in VR screenshot 5
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