About 双抠80分升级 两副牌升级 - 拖拉机升级
Leveling up is a card game popular in China and overseas Chinese communities. It is played by four players and is a trick-taking game. The purpose is to win points to win. Also called eighty ten, tractor, playing eighty, double dig, double liter, double hundred, and fall two when two decks of cards
Leveling up is a card game popular in China and overseas Chinese communities. It is usually played by four people. It is a trick game. The purpose is to win points and level up to win. Upgrading the game can use one deck, two decks or even three or four decks of playing cards. In different situations, it has different names: when there are two decks of cards, it is also called eighty ten, tractor, playing eighty, double pull, double liter, double hundred, fall second, etc. The two deck upgrades that balance the characteristics of fun, competition, collaboration, and puzzle are the most popular, and are also known as Chinese bridge.
Upgrades are usually played by four players, against a team of two. The four players sit around a square table, each sitting opposite their partner. Usually, the four positions of the compass are used to indicate the position of the four players, so the north and south two teams are one team, and the east and west two teams are one team.
2<3<4<5<6<7<8<9The order of size of a single deck is as follows
2<3<4<5<6<7<8<9In some rules, a pair of big kings or little kings can be used to play no trump card (or no master). At this time, the trump cards only have the big king, the little king, and all the rank cards, and there is no distinction between the rank cards, and the other cards are all sub-cards. Because the big and big kings and the rank cards are the main cards in any case, they are also called the regular master, the hard master, etc.
In the upgrade, 5, 10, and K in each suit are split cards, of which 5 is worth 5 points, and 10 and K are worth 10 points, so the total value of each deck is 100 points. Upgrading is a trick-taking game, and the big winner in each round gets all the points in that round. In addition, if the player is big in the last round, you can also double the score in the hole card. In the game, only the scores obtained by the player are usually counted, and the player's score is used to decide whether to exchange the dealership and how to upgrade. The total score of one deck upgrade is 100 points, and the player must get 40 points before they can play the banker; in the two deck upgrades, the total score is 200 points, and the player must obtain 80 points before they can play the banker. Reasons for points, double percent, eighty percent, etc. [1]:8-15[2]:10-14
The upgrade generally starts from 2. When a deck of cards is used, each person draws 12 cards and leaves 6 cards as hole cards; when two pairs of cards are drawn, each person draws 25 cards and leaves 8 cards as hole cards; when three decks of cards, each person draws 39 cards, Keep 6 cards as hole cards
During the card drawing process, players can show the top card, which is called the main card, which means that they hope to use the suit of the high card as the main card. In a game with more than one deck of cards, other players can also use multiple cards of the same rank or trump cards to reverse the revealed master, which is called the reverse master. The order of the reverse master is as follows [4]:
One rank card < two cards of the same rank < two kings < two kings < three cards of the same rank < three kings < three kings...
The player who shows the master can't turn against himself, but he can show the same card as the card that has been shown to increase the difficulty of the opponent's opponent, which is called reinforcement[1]:11. After the two decks of cards are upgraded, the bright main party can only be turned into no owner by a pair of small kings or a pair of big kings. After the cards are drawn, the last card suit revealed is the main card. There must be two or three kings or kings to be displayed without the master, and only a single king or king cannot be the master. There are also rules that do not allow unowned lights [3]. In the first deck of cards, because the banker is undecided, they also compete for the right to be the banker while grabbing the master. The player who succeeds in grabbing the master becomes the banker. If no master is shown after the cards are drawn, the first card of the bottom card is usually turned over to determine the master suit. If there is no master in the first deck of cards, the cards will be re-dealed [3].
In the double deck game, since the dealer and the number of levels are determined for each deck, there is no need to grab the dealer. In order to determine the main card, the dealer partner starts to show the main card, and then decides whether to turn against the main card according to the order of the cards. If no one shows the main card, the dealer's partner will verbally decide the main card suit [3]. There are also double-player games in which not only the dealer and the series are determined, but also the suit of the trump card, so there is no need to bid [2]:35.
After each deck of cards, players will leave a certain number of cards after drawing cards, which is called the original hole card. After the suit of the main card is determined, the dealer will draw the original hole card and put the same number of cards on the table face down, which is called the deduction hole card, referred to as deduction bottom, bottom elimination, bottom bottom, etc.[3].
play cards
The first round of cards in each deck of cards is drawn by the dealer, and each subsequent round of cards is drawn by the highest player in the previous round. The cards that can be played are [3]:
single: one card;
Pair: Two cards of the same suit and rank;
Pungs: three cards of the same suit, or three sons [5];
Pairs: two or more pairs of adjacent levels and the same suit (or both trump cards), commonly known as tractors;
Consecutive engraving: two or more pungs with adjacent levels and the same suit (or both are trump cards), or three or three of a kind[6], bulldozer[7]:167-168, Titanic[4] ], etc., also known as tractors;
There is only a single card type in the upgrade of one deck; in addition to the single card, there are pairs and tractors in the upgrade of two decks; the upgrade of three decks also includes pungs and bulldozers. Due to the existence of even pairs, the upgrade game is also commonly known as the tractor.
Different rules have different requirements for the formation of tractors. The Chinese upgrade competition rules require that tractors must be adjacent to each other and have the same suit (or both are trump cards) [3]. Taking playing 10, ♠ trump as an example, the following cards constitute a tractor:
♥2233, ♥99JJ, ♠2233, ♠99JJ, ♠AA♦1010, ♣1010♠1010, ♠1010 Xiao Wang Xiao Wang, Xiao Wang Xiao Wang Da Wang Da Wang,
The following brands do not constitute a tractor:
♥991010 (10 is a trump card), ♠1010JJ (10 is a rank card, not adjacent to the trump card J), ♦1010♣1010 (two pairs of secondary cards of the same size, not adjacent).
In a game without a master, two pairs of tier cards cannot constitute a tractor, but Xiao Wang can form a tractor with any pair of tier cards [1]: 5.
The leader can also throw out two or more cards of a certain suit (or trump card) in his hand that do not belong to the above-mentioned card types, which is called throwing cards. The thrown cards can include single card, pair, connected pair, etc., but in the suit thrown, the other three players cannot have a card or combination of cards larger than the card thrown, otherwise it will be treated as the wrong card thrown. . If the discarded card contains a single card, the remaining three companies cannot have a single card larger than the single card; if the discarded card contains a pair, the remaining three companies cannot have a pair larger than the pair; if the discarded card contains a connected pair, the remaining three There cannot be a pair larger than this pair, and so on. If the flip fails, it will be forced to play a small. If the leader throws Q44, if there is a single card greater than Q but no pair greater than 44 outside the door, he will be forced to play Q; if there is a pair greater than 44 but no single card greater than Q, then forced to play 44 , if there is a single card greater than Q and a pair greater than 44, the next player will designate one of them to play. In addition, you may be penalized for throwing a wrong card. [3]
When the leader plays a card, the other three players will play the same number of cards in counterclockwise order, and they must follow the card when there is a card of the leader's suit. If there are no or not all cards of the leading suit, after calling out all the suits of the door, cards of other suits can be made, which is called a laying card. When following a card, it must match the card type of the leader, and the following card priority is as follows [3]:
Take out a single: single > flop.
Draw a pair: Pair (including those removed from the pung)>Two singles>Two cards.
Pungs are drawn: Pungs>Pairs+One Single>Three Singles>Tile.
Draw two pairs: two pairs > two pairs > one pair + two singles > four singles > flop, and the principle of playing cards is the same when three pairs are drawn and four pairs are equal.
Get two consecutive engravings: two consecutive engravings > two engravings > one quarter + one pair + one single sheet > one quarter + three single sheets > two consecutive pairs + two single sheets > two pairs + two single sheets > one pair + four single sheets> Six singles > flop cards, and the principle is the same as the card when you get three consecutive engravings, four consecutive engravings, etc. There is also a rule that two consecutive pairs + two singles have priority over one quarter + one pair + one single [4], and even two consecutive pairs + two singles have priority over two quarters [8].
Take out the flip: According to the combination included in the flip, follow the above-mentioned principles or shuffle the cards.
When the leader plays a card, if a family does not have this suit, it can also choose the same number of trump cards to be eaten, also known as kill cards and kill cards. The trump card type must exactly match the leader's card type. For example, a pair needs to use a trump card pair to win the trump card, and even a pair needs to use the trump card to use the trump card to win the card. And so on, if it can't be satisfied, it will be regarded as a flop. After one trump card is eaten, the other can also choose to use a larger trump card to overtake the trump card. The principles of overtaking and throwing cards are as follows [3]:
All single sheets: the largest single sheet at the time of overeating must be larger than the largest single sheet that will be eaten before;
Containing Pairs: The biggest pair when overtaking must be larger than the biggest pair that will be eaten before;
Containing pairs: the largest pair in the over-eater must be larger than the largest pair of the previous eater;
And so on.
The party with the highest card in one round gets the right to claim the next round, and the size of the card is determined according to the following principles [3]:
The trump card is greater than the second card, and the player who succeeds in taking the super will have the highest card;
The size is only compared in the same combination. If the pair cannot be followed when the pair is drawn, it will be regarded as smaller than the leader, and the discarded card will be considered larger when the card is not taken by the trump card;
The same combination is compared according to the level, taking playing 10 as an example, the order of the size of the cards is 2<3<4<5<6<7<8<9The draw card is less than the draw card.
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