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What to Expect From Tidal Temple: Nami and the Moon on Android
Tidal Temple Nami and The Moon brings calm isometric gear puzzles to Android. A first look at the ten levels, the art, and what comes next.

By Molly Reagan

2026-10-23

Catelog

    A girl, a quiet sea, and a moon that lost its crown. That is the whole pitch for Tidal Temple: Nami and the Moon, and it works better than most puzzle game pitches. Devsol's isometric puzzle adventure is live on Android now, and the launch build is small, calm, and specific about what it does: ten handcrafted levels, five dream chambers at the end, and no timers anywhere.

    Here is what the store page confirms, what is still guesswork, and whether the download deserves the space.

    Tidal Temple: Nami and the Moon Is Live on Android

    The Play listing shows version 1.0.3, updated October 17, 2026, and the game installs for free. Google Play labels it as containing ads and shows no in-app purchase tag, so advertising is the only monetization the store declares. The content rating is Everyone, and the app asks for Android 8.0 or newer.

    Devsol publishes it. The studio's site, devsol.in, lists mobile game development with 2D, 3D, and isometric gameplay among its services, which matches what the store page is selling. Downloads still sit in Google Play's lowest bracket. You would be early, not late.

    There is one gap worth naming up front. A search of the App Store under the game's name returns nothing, so Android is the only place the game exists right now.

    P9p6qC2J-A8 image

    Turning Gears Is the Whole Puzzle Language

    The mechanic fits in one breath. Spin the Sun, Star, and Moon dials, and the temple itself moves: towers rotate, platforms rise, and routes that were walled off a second ago open. You are not hunting keys or matching colors until a board clears. You are changing the shape of the room until a path to the exit exists.

    That one idea carries an entire game, which is rare in a mobile puzzle space crowded with match-three boards and hidden-object scenes. The store page offers one piece of advice that reads almost like a warning: watch closely and think ahead. Each dial turn rewrites the geometry you just memorized.

    Controls stay out of the way. Nami moves on a floating joystick and the gears take a tap, so one thumb handles everything. No timers, no energy meters, no fail screen breathing down your neck. Get stuck and a lightbulb button offers a nudge instead of a reset.

    Ten Levels, a Final Temple, and Five Crown Shards

    Ten handcrafted levels is a short campaign by puzzle standards, and the listing does not pretend otherwise. What those levels do have is shape. Each named area introduces its own mechanical idea, then a closing temple splits into five dream chambers.

    Area or systemWhat the store listing confirms
    Tidal TempleThe opening area, and the source of the game's name
    The Three GatesA named later area built around a new mechanic
    The Twin GatesAnother named area, one fresh idea per level
    The Moon's CrownThe final stretch, tied to the five Crown Shards
    Dream chambersA closing temple of five chambers behind five glowing doors
    CollectiblesCoral, Gold, and Lilac shards, the Moon Pearl, lanterns on the Moon's Path

    The collectibles are not decoration. Colored gates only open for matching Coral, Gold, or Lilac shards, the Moon Pearl is hidden somewhere in the temple, and the lanterns along the Moon's Path need lighting. Five Crown Shards open the five glowing doors at the end, which means a player who rushes the exits will still have to come back for the pieces they skipped.

    That structure suits the audience Devsol is aiming at. Kids get a first puzzle game with patient teaching levels. Veterans get later rooms that demand real planning. Neither group gets punished for putting the phone down mid-level.

    The Isometric Art Carries the Mood

    Soft pastel sunsets, deep blue nights, ivy-covered stone towers, lily pads, and floating lanterns: the isometric view turns every screen into something closer to a painting than a board. It is the reason the game photographs well in screenshots, and the reason a cozy puzzle game like this sells on sight.

    Sound matters as much as the palette. The listing promises a peaceful soundtrack, and it ships with separate toggles for music and effects. That sounds like a small feature until you are three levels deep on a commute and want the clicks without the strings.

    Tidal Temple: Confirmed Details and Open Questions

    QuestionStatus
    PriceFree, supported by ads (confirmed on the listing)
    Android version8.0 or newer (confirmed)
    Level count10 handcrafted levels plus a five-chamber final temple (confirmed)
    iOS versionNothing found in the App Store (unconfirmed)
    Post-launch chaptersNo public roadmap from Devsol yet (unconfirmed)
    Cloud saveNot mentioned on the listing (unconfirmed)

    Two of those open questions matter more than the rest. A ten-level game lives or dies on what arrives in version 1.1, and Devsol has not said whether more temples are planned. The other is how the ads behave in practice. A calm puzzle game loses its calm fast if an interstitial lands between levels, and nothing on the store page tells you how often that happens.

    Cloud save deserves a thought too, since a puzzle game is exactly the kind you play across a phone and a tablet. No mention of it means no promise of it.

    What the First Tidal Temple Players Are Saying

    The community is small enough that the review section doubles as a feedback thread. Two early reviews sit on the listing: "good one nice concept" and "intresting game", both posted with five stars. Devsol replied to each with a thank you, which is the kind of thing small studios do and large ones stop doing.

    Beyond that, there is not much to read. No subreddit, no Discord server, and no fan wiki turned up in a search for the title. For a game this new, an empty community is normal rather than alarming. It does mean you will not find a walkthrough when a gear puzzle stalls you, so the in-game hint button will be doing that work.

    Tidal Temple Nami and the Moon APK Download on Android

    Tidal Temple Nami and the Moon APK

    Tidal Temple Nami and the Moon is an isometric puzzle adventure game that lets players reshape paths through moonlit temples.

    Puzzle

    Puzzle

    Installing takes about a minute. Open the Tidal Temple Nami and The Moon Android APK page, start the download, and let the system installer finish; on Android 8.0 and up there is nothing else to configure. If the page shows a build newer than 1.0.3, that is an update rather than a different game.

    Searches for Tidal Temple Nami and The Moon download tend to surface reuploaded files on mirror sites, and those are the ones worth skipping. A puzzle game has no business requesting access to your contacts, SMS, or call log, so read the full permissions list before you tap install and keep Play Protect switched on. Safety here is mostly about where the file came from, not what the game does with it. The APK download from a store page you trust is the boring route, and boring is right here.

    One practical note: the Android 8.0 floor leaves out older budget phones. Check your version in Settings before you commit the space.

    The Puzzle Verdict Before You Install

    Tidal Temple: Nami and the Moon is a small, deliberate game: ten levels, one good idea, and art that does half the persuading. The relaxing puzzle game label fits because nothing in the loop pushes you to hurry, and the gear puzzle at its center is the kind you keep thinking about after you close the app.

    If you want a cozy puzzle game that respects a ten-minute break, this is the download to try this week. Install it, clear the first three levels, and let the temple tell you whether it clicks.

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