GamePing: Network Simulator
27.5 MB
File Size
- Security
Everyone
Android 7.0+
Android OS
About GamePing: Network Simulator
Simulate latency, jitter, bandwidth limits and packet loss for game testing.
GamePing is a professional network condition simulator for mobile game developers, QA testers, and technical teams.
It helps you test how games and apps behave under weak or unstable network conditions by simulating latency, jitter, bandwidth limits, random packet loss, burst packet loss, and real-world network scenarios.
Key features:
Network condition simulation
Configure uplink and downlink bandwidth, latency, jitter, packet loss, and continuous loss to reproduce unstable network behavior.
Game-focused testing scenes
Use preset scenes for login, matchmaking, team fights, high-latency duels, movement checks, skill release stability, final-circle pressure testing, and other gameplay scenarios.
Custom test templates
Create and save your own weak-network profiles for repeated testing across different games, apps, builds, and QA workflows.
Floating window controls
Switch network scenes while testing another app, using floating buttons designed for fast in-game or in-app scenario changes.
Quick trigger options
Use supported quick actions such as floating buttons, volume-key triggers, or shake triggers to start, stop, or switch test scenarios during active testing.
App-specific traffic simulation
Select the apps you want to test and apply network simulation to their traffic through Android VPN service routing.
AccessibilityService disclosure
GamePing offers an optional volume-key trigger feature for testers who need to switch weak-network test scenarios while another app or game is open. To support this user-selected feature, GamePing uses Android AccessibilityService API only to detect hardware volume up and volume down key presses.
When enabled by the user, this service can map volume-key single-click or double-click actions to GamePing test controls, such as starting or stopping a selected floating test button or switching a configured network simulation scene during an active test.
GamePing's AccessibilityService does not read screen content, does not retrieve window content, does not monitor text input, does not perform automated actions in other apps, and does not collect, store, sell, or share personal or sensitive data from the AccessibilityService. The service is used only for the disclosed volume-key shortcut control feature.
The volume-key trigger is optional. Users can use GamePing without enabling AccessibilityService, and they can turn the service off at any time in Android Accessibility settings.
Built for testing, not acceleration
GamePing does not boost game performance, reduce real network ping, unlock paid content, or modify game data. It is a local network testing tool designed to help teams evaluate app behavior under simulated network conditions.
VPN service disclosure
GamePing uses Android VPN service to route selected app traffic through local network simulation on your device. It is not a general VPN, privacy VPN, proxy, or game accelerator.
Who is GamePing for?
Game developers testing multiplayer stability
QA teams reproducing weak-network issues
Technical teams validating latency and packet-loss handling
App testers checking login, matchmaking, reconnection, and real-time interaction flows
Players and creators who need controlled network simulation for testing purposes
GamePing makes weak-network testing repeatable, adjustable, and easier to observe, so you can find network-related issues before users experience them.
What's new in the latest 1.2.1
GamePing: Network Simulator APK Information
Old Versions of GamePing: Network Simulator
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