About GPD Pong
A 3D Pong clone as an opportunity to learn and practice Unity game development
This is my first computer game project that has been published. It’s a training project for me because I have been learning Unity to build this, and eager to learn more about how Unity works and how to develop games with it.
A basic clone of Pong in 3D with one and two-player modes, and some initial ways to play the game, including different paddle colors, four music tracks, and different number of goals to win the game (5, 10, 20, and 50).
Please provide me some feedback on what you like, don’t like, and what you want to see in an update!
Controls: Tilt the phone along the length of it to move your paddle up or down. Rotate your wrists upward to move the paddle up, and rotate them down to move the paddle down. You are always playing the game in Landscape Mode.
Personal Website: http://gregpdessch.github.io
Influenced by Atari’s PONG arcade made in 1972.
You can view the source code of this game right here:
https://github.com/GregPDesSCH/GPDPong/tree/master/Assets/Scripts
Any feedback on coding practices in game development could be useful; just leave a comment here or send me a message!
Font face used in this game is a replica of the in-game font for Nintendo’s Splatoon, called “Project Paintball.” Available for download here: http://fizzystack.web.fc2.com/splatoon/en.html
Music and Sound Licenses:
https://creativecommons.org/licenses/by/3.0/
https://creativecommons.org/licenses/by/4.0/
https://creativecommons.org/licenses/by-nc-sa/3.0/
Source Code © 2016 Gregory Desrosiers. All rights reserved.
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GPD Pong 1.1

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