A destructible voxel sandbox with real physics. Every block breaks, every explosion sends chunks flying, every ragdoll reacts to damage. Pick up objects, launch them, blow them up, run them over. Multiple maps, a bunch of weapons.
Optimization: -Improved performance and stability - Minimized possible crashes
Changed: - FPS limit increased from 30 to 60 - Increased vehicle render distance - Rocket Jump tuned as an intended feature - Reduced random fruit walking - Removed Double Jump
Fixed: - Fruit movement/breaking issues - Availability on some devices - Vehicle camera sensitivity - Shooting and underground collision issues - Oversized shot decals - Construction prop colliders