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Computer Graphics notes: DDA, Bresenham, 2D/3D, Raster & Vector Graphics
Computer Graphics is a free engineering handbook covering important course topics, notes, diagrams, equations, formulas and study materials. Download this digital book and reference guide for Diploma, BE, BTech, BCA, BSc, MCA and other degree courses.
Study 100 topics across 5 chapters on computer graphics, raster and vector displays, line drawing, circle and ellipse algorithms, graphics primitives and transformations. Useful for exams, interviews, revision, assignments and projects.
RELATED ENGINEERING BRANCHES
Computer Science Engineering (CSE), Information Technology (IT), Computer Engineering, Software Engineering, Electronics and Communication Engineering (ECE), Animation and Multimedia, CAD/CAE.
TOPICS COVERED: 78 DISTINCT TOPICS LISTED FROM 100
DISPLAY DEVICES & GRAPHICS BASICS
1. Introduction to Computer Graphics
2. Video Controller
3. Cathode-Ray Tubes (CRT)
4. Shadow-Mask CRT
5. Color CRT Monitors
6. Raster Scan Display
7. Random Scan Systems
8. Random Scan Display Processor
9. Raster vs. Vector Graphics
10. Direct-View Storage Tubes
11. Flat-Panel Displays
12. Three-Dimensional Viewing Devices
13. Three-Dimensional Devices
14. Input Devices
15. Hard Copy Devices
16. Graphics Software
17. Coordinate Representations
18. Graphics Functions
19. Plasma Displays (Plasma Panels)
20. Video Display Devices
21. Software Standards
22. Coordinate System
23. LCD (Liquid Crystal Display) Monitors
24. LED (Light-Emitting Diode)
25. SVGA (Super Video Graphics Array)
26. Distance Between a Point, Line and Vectors
27. VGA (Video Graphics Array)
28. Polar Coordinates
29. Normalized Device Coordinates
DRAWING ALGORITHMS & CURVES
30. Points and Lines
31. Line Drawing Algorithm
32. Line Segments
33. Lines
34. Digital Differential Analyzer (DDA)
35. DDA Line Drawing Algorithm
36. Symmetrical DDA
37. Incremental DDA Algorithm
38. Ellipse
39. Bresenham's Line Drawing Algorithm
40. Parallel Line Algorithms
41. Frame Buffer
42. Line Function
43. Circle Drawing
44. Properties of Circles
45. Midpoint Circle Drawing Algorithm
46. Ellipse-Generating Algorithms
47. Midpoint Ellipse Algorithm (Bresenham's Circle Algorithm)
48. Other Curves
49. Ways to Represent a Curve
50. Curve Functions
51. Parallel Curve Algorithms
52. DDA Algorithm for Circle
53. Straightforward Line Drawing Algorithm
54. Continuity Condition on Curve
55. Convex Hull Property of Circle
GRAPHICS PRIMITIVES, ATTRIBUTES & TRANSFORMATIONS
56. Scan Line Polygon Fill Algorithm
57. Pixel Addressing and Object Geometry
58. Filled-Area Primitives
59. Primitives
60. Primitive Operations
61. Graphics Pipeline
62. Graphics Primitives
63. Visible-Surface Detection Algorithms
64. Line Attribute
65. Line Width
66. Pen and Brush Options for Lines
67. Curve Attribute
68. Area-Fill Attribute
69. Character Attribute of Fonts
70. Bundled Attributes for Characters
71. Inquiry Functions
72. Color and Gray Scale Levels
73. Pixels, Frame Buffers and Line Segments
74. Point Plotting
75. Antialiasing
76. Rotation
77. Rotation Transformation on an Image
78. Scaling
APP FEATURES
• Chapter-wise course notes with diagrams, equations and formulas
• Comfortable reading mode and simple interface
• Mobile-optimized learning content and images
• Important topics for exams, viva and interviews
• One-click access to related engineering books
WHO IS THIS APP FOR?
Diploma and degree students, BE/BTech, BCA, BSc and MCA learners, teachers, software developers and computer engineering professionals.
Use this free Computer Graphics ebook as a syllabus companion, tutorial and quick reference for graphics algorithms, computer displays and 2D transformations. Share feedback and suggestions for future updates.
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